// $Id: event_queue.h,v 1.5 2004/02/24 04:31:47 scipio Exp $ /* tab:4 * "Copyright (c) 2000-2003 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA, * 94704. Attention: Intel License Inquiry. */ /* * * Authors: Philip Levis * */ /* * FILE: event_queue.h * AUTHOR: pal * DESC: Event priority queue for TOS simulation. * * The event queue is the core of the TinyOS simulator. It is a wrapper * around the heap functionality, providing synchronization (dynamic * packet injection is performed by a separate thread that inserts events * into the queue) and presenting a simulation-specific interface to the * heap (every event is associated with an mote ID, etc.). * * */ /** * @author Philip Levis * @author pal */ #ifndef EVENT_QUEUE_H_INCLUDED #define EVENT_QUEUE_H_INCLUDED #include #include struct TOS_state; typedef struct event_queue { int pause; heap_t heap; pthread_mutex_t lock; } event_queue_t; typedef struct event { long long time; int mote; int pause; // Whether this event causes the event queue to pause int force; // Whether this event type should always be executed // even if a mote is "turned off" void* data; void (*handle)(struct event*, struct TOS_state*); void (*cleanup)(struct event*); } event_t; void queue_init(event_queue_t* queue, int fpause); void queue_insert_event(event_queue_t* queue, event_t* event); event_t* queue_pop_event(event_queue_t* queue); void queue_handle_next_event(event_queue_t* queue); int queue_is_empty(event_queue_t* queue); long long queue_peek_event_time(event_queue_t* queue); #endif // EVENT_QUEUE_H_INCLUDED