// $Id: spatial_model.h,v 1.1.14.4 2003/08/26 09:08:16 cssharp Exp $ /* tab:4 * "Copyright (c) 2000-2003 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA, * 94704. Attention: Intel License Inquiry. */ /* * * Authors: Philip Levis * */ /* * FILE: spatial_model.h * AUTHOR: pal * DESC: Model for mote spatial position. * * This file declares the interface used by NIDO for spatial simulation. * * A data pointer is provided so that large structures can be * dynamically allocated. Otherwise, the simulation has to allocate * the regions of memory for every model, even though only one is in use. */ /** * @author Philip Levis * @author pal */ #ifndef SPATIAL_MODEL_H_INCLUDED #define SPATIAL_MODEL_H_INCLUDED typedef struct { double xCoordinate; double yCoordinate; double zCoordinate; } point3D; typedef struct { void(*init)(); void (*get_position)(int, long long, point3D*); // int moteID, // long long ftime // 3d_point* storage } spatial_model; // In the simple model, all motes are randomly placed in {0, 1000} and // do not move spatial_model* create_simple_spatial_model(); #endif // SPATIAL_MODEL_H_INCLUDED