// $Id: spatial_model.c,v 1.1.14.2 2003/08/18 22:09:50 cssharp Exp $ /* tab:4 * "Copyright (c) 2000-2003 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA, * 94704. Attention: Intel License Inquiry. */ /* * * Authors: Philip Levis * */ /* * FILE: spatial_model.c * AUTHOR: pal * DESC: Implementation of simple spatial model. * * This file declares the interface used by NIDO for spatial simulation. * * A data pointer is provided so that large structures can be * dynamically allocated. Otherwise, the simulation has to allocate * the regions of memory for every model, even though only one is in use. */ point3D* points; void simple_spatial_init() { int i; points = (point3D*)malloc(sizeof(point3D) * TOSNODES); for (i = 0; i < TOSNODES; i++) { points[i].xCoordinate = (double)(rand() % 1000); points[i].yCoordinate = (double)(rand() % 1000); points[i].zCoordinate = (double)(rand() % 1000); } } void simple_spatial_get_position(int moteID, long long ftime, point3D* point) { point->xCoordinate = points[moteID].xCoordinate; point->yCoordinate = points[moteID].yCoordinate; point->zCoordinate = points[moteID].zCoordinate; } spatial_model* create_simple_spatial_model() { spatial_model* model = (spatial_model*)(malloc(sizeof(spatial_model))); model->init = simple_spatial_init; model->get_position = simple_spatial_get_position; return model; }