Vovida SIP User Agent
 
In file UaStateMachine.hxx:

class UaStateMachine


Inheritance:


Public Methods

[more] UaStateMachine ()
[more] UaStateMachine ( const UaStateMachine& rhs )
[more]UaStateMachine& operator= ( const UaStateMachine& rhs )
[more]const char* const name () const
[more]virtual void process ( Sptr < SipProxyEvent > event )
[more]void process ( const Sptr < Event > event )
[more]Sptr< State > findState ( const string stateName )
[more] ~UaStateMachine ()

Private Methods

[more]void copyRhsToThis ( const UaStateMachine& rhs )


Documentation

o UaStateMachine()

o UaStateMachine( const UaStateMachine& rhs )

oUaStateMachine& operator=( const UaStateMachine& rhs )

oconst char* const name() const

ovirtual void process( Sptr < SipProxyEvent > event )

ovoid process( const Sptr < Event > event )

oSptr< State > findState( const string stateName )

o ~UaStateMachine()

ovoid copyRhsToThis( const UaStateMachine& rhs )


This class has no child classes.

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