# Microsoft Developer Studio Generated NMAKE File, Based on ApacheModuleSpeling.dsp !IF "$(CFG)" == "" CFG=ApacheModuleSpeling - Win32 Release !MESSAGE No configuration specified. Defaulting to ApacheModuleSpeling - Win32\ Release. !ENDIF !IF "$(CFG)" != "ApacheModuleSpeling - Win32 Release" && "$(CFG)" !=\ "ApacheModuleSpeling - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ApacheModuleSpeling.mak"\ CFG="ApacheModuleSpeling - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ApacheModuleSpeling - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ApacheModuleSpeling - Win32 Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ApacheModuleSpeling - Win32 Release" OUTDIR=.\ApacheModuleSpelingR INTDIR=.\ApacheModuleSpelingR # Begin Custom Macros OutDir=.\.\ApacheModuleSpelingR # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\ApacheModuleSpeling.dll" !ELSE ALL : "$(OUTDIR)\ApacheModuleSpeling.dll" !ENDIF CLEAN : -@erase "$(INTDIR)\mod_speling.obj" -@erase "$(INTDIR)\vc50.idb" -@erase "$(OUTDIR)\ApacheModuleSpeling.dll" -@erase "$(OUTDIR)\ApacheModuleSpeling.exp" -@erase "$(OUTDIR)\ApacheModuleSpeling.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D\ "_WINDOWS" /D "SHARED_MODULE" /Fp"$(INTDIR)\ApacheModuleSpeling.pch" /YX\ /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\ApacheModuleSpelingR/ CPP_SBRS=. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\ApacheModuleSpeling.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=..\..\CoreR\ApacheCore.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows\ /dll /incremental:no /pdb:"$(OUTDIR)\ApacheModuleSpeling.pdb" /machine:I386\ /out:"$(OUTDIR)\ApacheModuleSpeling.dll"\ /implib:"$(OUTDIR)\ApacheModuleSpeling.lib" LINK32_OBJS= \ "$(INTDIR)\mod_speling.obj" "$(OUTDIR)\ApacheModuleSpeling.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ApacheModuleSpeling - Win32 Debug" OUTDIR=.\ApacheModuleSpelingD INTDIR=.\ApacheModuleSpelingD # Begin Custom Macros OutDir=.\.\ApacheModuleSpelingD # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\ApacheModuleSpeling.dll" !ELSE ALL : "$(OUTDIR)\ApacheModuleSpeling.dll" !ENDIF CLEAN : -@erase "$(INTDIR)\mod_speling.obj" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(OUTDIR)\ApacheModuleSpeling.dll" -@erase "$(OUTDIR)\ApacheModuleSpeling.exp" -@erase "$(OUTDIR)\ApacheModuleSpeling.ilk" -@erase "$(OUTDIR)\ApacheModuleSpeling.lib" -@erase "$(OUTDIR)\ApacheModuleSpeling.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "_DEBUG" /D\ "WIN32" /D "_WINDOWS" /D "SHARED_MODULE" /Fp"$(INTDIR)\ApacheModuleSpeling.pch"\ /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\ApacheModuleSpelingD/ CPP_SBRS=. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\ApacheModuleSpeling.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=..\..\CoreD\ApacheCore.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows\ /dll /incremental:yes /pdb:"$(OUTDIR)\ApacheModuleSpeling.pdb" /debug\ /machine:I386 /out:"$(OUTDIR)\ApacheModuleSpeling.dll"\ /implib:"$(OUTDIR)\ApacheModuleSpeling.lib" LINK32_OBJS= \ "$(INTDIR)\mod_speling.obj" "$(OUTDIR)\ApacheModuleSpeling.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(CFG)" == "ApacheModuleSpeling - Win32 Release" || "$(CFG)" ==\ "ApacheModuleSpeling - Win32 Debug" SOURCE=..\..\modules\standard\mod_speling.c !IF "$(CFG)" == "ApacheModuleSpeling - Win32 Release" DEP_CPP_MOD_S=\ "..\..\include\alloc.h"\ "..\..\include\ap.h"\ "..\..\include\ap_mmn.h"\ "..\..\include\buff.h"\ "..\..\include\conf.h"\ "..\..\include\hsregex.h"\ "..\..\include\http_config.h"\ "..\..\include\http_core.h"\ "..\..\include\http_log.h"\ "..\..\include\httpd.h"\ "..\..\include\util_uri.h"\ ".\os.h"\ ".\readdir.h"\ {$(INCLUDE)}"sys\stat.h"\ {$(INCLUDE)}"sys\types.h"\ NODEP_CPP_MOD_S=\ "..\..\include\ebcdic.h"\ "..\..\include\os.h"\ "..\..\include\sfio.h"\ "$(INTDIR)\mod_speling.obj" : $(SOURCE) $(DEP_CPP_MOD_S) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "ApacheModuleSpeling - Win32 Debug" DEP_CPP_MOD_S=\ "..\..\include\alloc.h"\ "..\..\include\ap.h"\ "..\..\include\ap_mmn.h"\ "..\..\include\buff.h"\ "..\..\include\conf.h"\ "..\..\include\hsregex.h"\ "..\..\include\http_config.h"\ "..\..\include\http_core.h"\ "..\..\include\http_log.h"\ "..\..\include\httpd.h"\ "..\..\include\util_uri.h"\ ".\os.h"\ ".\readdir.h"\ "$(INTDIR)\mod_speling.obj" : $(SOURCE) $(DEP_CPP_MOD_S) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF !ENDIF