Broadcast Redundancy allows you to treat multiple live sources as a single broadcast. If a live source stops broadcasting, by default all clients will be redirected to the next available stream, thus ensuring user quality-of-service. This safeguard occurs automatically for RTSP-based client connections, the most common mode of Player to Server communication, while clients using the legacy PNM protocol must manually restart their connection.

Click for Help
Broadcast Redundancy
Delimiter
Timeout  (seconds, default is 2)
Reconnect
Mount Point*
Error Message
 Cancel un-applied changes
*A server restart is required to effect changes applied to this field.