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Glossary

A

Advertising Application
A RealServer option that inserts ads into SMIL-based presentations. SMIL files use <RealAdInsert/> tags to indicate ad placement.

artifact
A visual imperfection in an encoded video clip. Too many artifacts can make the video look blocky.

B

bandwidth
The upper limit on the amount of data, typically expressed as kilobits per second (Kbps), that can pass through a network connection.

banner ad
An ad that appears alongside a requested clip or presentation. A banner ad can also rotate, making new ad images appear at regular intervals.

bit
The smallest unit of measure of data in a computer. A bit has a binary value, either 0 or 1.

bit rate
A measure of bandwidth, expressed as the number of bits transmitted per second. A 28.8 Kbps modem, for example, can transmit or receive around 29,000 bits per second.

broadcast
To deliver a presentation, whether live or prerecorded, in which all viewers join the presentation in progress. Contrast to on-demand.

buffering
The receiving and storing of data before it is played back. A clip's initial buffering is called preroll. After this preroll, excessive buffering may stall the presentation.

byte
A common measurement of data. One byte consists of 8 bits.

C

cable modems
Devices that allow rapid transmission and reception of data over television cable. They are digital devices, unlike dial-up modems, which transmit analog data.

CBR
Constant Bit Rate. A type of RealVideo encoding in which all parts of the video play back at the same bit rate. Contrast to VBR.

CHTTP
A version of HTTP supported by RealPlayer. Files designated with chttp:// are downloaded through HTTP and stored in RealPlayer's cache.

client
A software application that receives data from a server. A Web browser is a client of a Web server. RealPlayer is a client of RealServer.

clip
A media file within a presentation. Clips typically have an internal timeline, as with RealAudio and RealVideo.

codec
Coder/decoder. Codecs convert data between uncompressed and compressed formats, reducing the bandwidth a clip consumes.

D

download
To send a file over a network with a nonstreaming protocol such as HTTP. Contrast to stream.

DSL
Digital Subscriber Line. A technology for transmitting digital data over a regular telephone line at speeds much faster than dial-up modems.

duress stream
A low-bandwidth SureStream audio or video stream that RealServer uses if a connection's available bandwidth drops greatly.

E

encoding
Converting a file into a compressed, streaming format. For example, you can encode WAV files as RealAudio clips.

F

Flash
A software application and an animation format created by Macromedia. RealPlayer can play Flash animations and stream them in parallel with other clips, such as RealAudio clips.

Flash Player file
A compressed Flash file format (file extension .swf) suitable for streaming. To stream Flash, you export the Flash Player file and tune it so that it plays well in RealPlayer.

fps
Frames Per Second. The number of video frames that displays each second in a streaming video clip.

frequency response
A measure of audio clip quality. The higher a clip's frequency response, the more frequencies it can faithfully reproduce.

H

HTTP
Hypertext Transport Protocol. The protocol used by Web servers to communicate with Web browsers. In contrast, RealServer streams clips to RealPlayer with RTSP. See also CHTTP.

I

interstitial ad
An advertisement that interrupts playback of a requested clip. It is like a commercial break on television.

ISDN
Integrated Services Digital Network. Technology that makes digital data connections at 64 or 112 Kbps possible over telephone lines.

ISP
Internet Service Provider. A company that provides access to the Internet. Many ISPs have RealServer available to stream media clips.

K

kilobit (Kb)
A common unit of data measurement equal to 1024 bits. A kilobit is usually referred to in the context of bit rate per unit of time, such as kilobits per second (Kbps).

kilobyte (KB)
A common unit of data measurement equal to 1024 bytes or 8 kilobits.

L

LAN
Local Area Network. A computer network confined to a local area, such as a single building. LANs vary in speed, with bandwidth shared among all networked devices.

lossy
A compression scheme that lowers clip size by discarding nonessential data from the source file. Both RealAudio and RealVideo are lossy.

M

mouseover
The action of moving a computer screen pointer over an interactive area. An animated button may change appearance on a mouseover, for example.

0

on-demand
A type of streaming in which a clip plays from start to finish when a user clicks a link. Most clips are streamed this way. Contrast to broadcast.

P

PNA
A proprietary protocol RealServer uses for backward compatibility with RealSystem 3 through 5. URLs using PNA start with pnm://.

port
A connection to a server, designated by a number such as 8080. RealServer uses different ports for the RTSP, HTTP, and PNA protocols.

preroll
Buffering that occurs before a clip plays back. Preroll should be no more than 15 seconds.

presentation
A group of clips coordinated through SMIL and streamed from RealServer to RealPlayer.

R

RDT
The proprietary data package protocol RealServer uses (along with RTSP) when communicating with RealPlayer. Contrast to RTP.

RealAudio
A RealSystem clip type for streaming audio over a network. RealAudio clips use the .rm extension.

RealPix
A RealSystem clip type (file extension .rp) for streaming still images over a network. RealPix uses a markup language for creating special effects such as fades and zooms.

RealPlayer
RealNetworks client software designed to play multimedia presentations streamed by RealServer or a Web server.

RealProducer
The primary RealNetworks tool for encoding RealAudio and RealVideo clips.

RealServer
RealNetworks server software used to stream multimedia presentations to RealPlayer.

RealServer administrator
The person in charge of setting up and running RealServer.

RealSlideshow
A RealNetworks tool for creating streaming slideshows based on the RealPix markup.

RealSystem
The RealNetworks system for streaming media such as RealAudio and RealVideo clips over a network. It consists of RealServer, RealPlayer, and various production tools.

RealText
A RealSystem clip type (file extension .rt) for streaming text over a network. It uses a markup language for formatting text.

real-time
Delivered as it occurs. For example, a live event is streamed across a network in a real-time broadcast.

RealVideo
A RealSystem clip type for streaming video over a network. RealVideo clips use the extension .rm.

rotating banner ads
Banner advertisements that change at a specified interval, such as a new ad banner every 30 seconds.

RTP
Real-Time Protocol. The open, standards-based data package protocol RealServer uses (along with RTSP) to communicate with RTP-based clients. Contrast to RDT.

RTSP
Real-Time Streaming Protocol. An open, standards-based control protocol that RealServer uses to stream clips to RealPlayer or any RTP-based client. Contrast to HTTP.

S

server
1. A software application, such as a Web server or RealServer, that sends requested data over a network.
2. A computer that runs server software.

Shockwave Flash
See Flash Player file.

SMIL
Synchronized Multimedia Integration Language. A markup language for specifying how and when each clip plays within a presentation. SMIL files use the extension .smil.

stream
1. To send a media clip over a network so that it begins playing back as quickly as possible.
2. A flow of a single type of data, measured in kilobits per second (Kbps). A RealVideo clip's soundtrack is one stream, for example.

SureStream
A RealNetworks technology that enables a RealAudio or RealVideo clip to stream at multiple bit rates. Available only in RealSystem.

U

URL
Uniform Resource Locator. A location description that enables a Web browser or RealPlayer to receive a clip stored on a Web server or RealServer.

V

VBR
Variable Bit Rate. A type of RealVideo encoding that enables RealPlayer to play different parts of the video at different bit rates, even though the video is being streamed at a constant rate. Contrast to CBR.


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This file last updated on 12/12/00 at 15:34:21.
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