/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * -Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduct the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT * BE LIABLE FOR ANY DAMAGES OR LIABILITIES SUFFERED BY LICENSEE AS A RESULT * OF OR RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THE SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, EVEN * IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed, licensed or intended for * use in the design, construction, operation or maintenance of any nuclear * facility. */ /* * @(#)DelayedSoundArea.java 1.13 03/01/23 */ import java.awt.Graphics; import java.applet.AudioClip; import java.net.URL; import java.net.MalformedURLException; import java.util.StringTokenizer; /** * This ImageArea Class will play a sound each time the user enters the * area. It is different from SoundArea in that it accepts a delay (in * tenths of a second) before it plays the sound. If the mouse leaves * the area before the time delay, the sound is not played. * * This allows you to have one piece of audio when the button is "hit" * via SoundArea and another if the user stays on the button. * * @author Chuck McManis * @version 1.13, 01/23/03 */ class DelayedSoundArea extends ImageMapArea { /** The URL of the sound to be played. */ URL sound; AudioClip soundData; boolean hasPlayed; int delay; int countDown; /** * The argument is the URL of the sound to be played. * This method also sets this type of area to be non-terminal. */ public void handleArg(String arg) { Thread soundLoader; StringTokenizer st = new StringTokenizer(arg, ", "); delay = Integer.parseInt(st.nextToken()); try { sound = new URL(parent.getDocumentBase(), st.nextToken()); } catch (MalformedURLException e) { sound = null; } } public void getMedia() { if (sound != null) { soundData = parent.getAudioClip(sound); } if (soundData == null) { System.out.println("DelayedSoundArea: Unable to load data "+sound); } } /** * The highlight method plays the sound in addition to the usual * graphical highlight feedback. */ public void enter() { hasPlayed = false; countDown = delay; parent.startAnimation(); } /** * This method is called every animation cycle if there are any * active animating areas. * @return true if this area requires further animation notifications */ public boolean animate() { if (entered && ! hasPlayed) { if (countDown > 0) { countDown--; return true; } hasPlayed = true; if (soundData != null) { soundData.play(); } } return false; } }